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Hi carson_jones, thanks for the feedback. Again, if there's anything I can do on my end that can help please let me know and I'd be happy to help. this is perhaps the worst material workflow I've seen in C4D to date and I really think it needs to be worked on asap if Chaos is at all serious about supporting VRay in C4D. this must be done separately for any Scan material used in your project the material is now available in the Material Manager for use in your project In this shader's attributes choose Basic / File and navigate back to where you saved the vrscan file In C4D's Material Manager, add a VRay Scanned Material shader Unzip the material - the vrscan file and any image files are saved to the same folder Note that it seems materials can only be downloaded one at a time.
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download the material by clicking the Download button - saves a. Open Scans page in browser and search for suitable project material
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Leave your project in C4D to navigate to Choas Scans web page What it's like trying to use vrscan files in C4D (i.e. Currently it seems only the Scanned Material shader sees these files. diffuse, bump, etc.) are also copied in to the Asset Browser database. This breaks the preset functionality I'm afraid since texture images (i.e. Once loaded in C4D, copying the Scanned Material in to the Asset Browser transfers everything but the texture image(s). Everything works, although the process of using vrscan files is really not great (see steps below). Ran the test - loaded vrscan file (leather in this case) in to the C4D Material Manager.
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it's slow and forces the user to leave C4D in order to source a material needed for a project). Currently the process of using vrscans is super time consuming since they can only be loaded one at a time and browsing them requires online access via the Scans browser web page (i.e. Regardless of how the vrscan materials are imported in to C4D's Asset Browser IMO I think it's an essential feature that should be included in the VRay C4D integration. lib4d format which can then be directly imported in to the Asset Browser. Another alternative would be to provide the vrscan materials in. Each C4D file containing the vrscan materials could include single categories - for example VRAY_VRSCAN_WOOD.c4d. If it saves successfully then an easy approach might be to create C4D scene files that contain only vrscan materials in the Material Manager that users can copy in to their Asset Browser quickly by simply dragging and dropping. I'll run a quick test later this afternoon where I import a vrscan and try to save it in the Asset Browser.
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